Haal Solnaeik

5'9'' 120 years old, a bit lanky, black hair, green eyes

Description:

Alignment: Chaotic Good
Str : 10 : 0 (10)
Dex : 22 : +6 (18) (
4 wild elf)
Con : 10 : +0 (12) (-2 wild elf)
Int : 10 : +0 (12) (-2 wild elf)
Wis : 14 : +2 (14)
Cha : 08 : -1 (8)

HP : 54 (5d6(32)Ranger, 3d10(22)Beastmaster)

Saves
Fort : 7 (4 Ranger 3 Beastmaster, 0 con)
Reflex : +13 (
4 Ranger 3 Beastmaster, +6 dex)
Will : +2 (
1 Ranger +1 Beastmaster, 0 wis)
+2 to saves against enchantment spells and effects

Speed : 30’ (30’ base speed)
Initiative : +6 (6 dex)

AC : 21 (6 dex, 5 armor)
Touch AC : 16 (6 dexterity)
Flat Foot: 15 (5 armor)

BAB : 8 (5 Ranger, 3 Beastmaster)
Trip : +0 (
0 strength)
Grapple : 8 (8 bab)

Weapons : 4 damage vs orc +2 damage vs undead
+1 Frost Swordbow/Longbow Form (1d8
1 1d6 cold damage +1d6 vs Undead,crit x3) (100 ft)
+16/
11/9(on full-round) (8 BAB, 6 Dex mod, +1 magic +1 weapon focus)
Frost : +1d6 cold damage
Lesser Truedeath Crystal: Treated as Ghost touch weapon
Lesser Truedeath Crystal: +1d6 damage to Undead
Point Blank Shot : +1 to attack and damage within 30’
Precise Shot: May fire into melee at no penalty)
Rapid Shot: Gain 1 extra attack on full round action at -2 penalty
+1 Frost Swordbow/Longsword Form (1d8
1, crit 19-20 x2)
9 (8 BAB, 1 magic)
Frost : +1d6 cold damage
Lesser Truedeath Crystal: Treated as Ghost touch weapon
Lesser Truedeath Crystal: +1d6 damage to Undead
Feats
Lvl 1: Point Blank Shot(
1 to attack and damage rolls inside of 30’)
Lvl 1: Track (May make survival checks to follow tracks)
Lvl 2: Rapid Shot (1 extra attack on full round with -2 penalty, granted by combat style archery)
Lvl 3: Precise Shot (No penalty for firing into melee)
Lvl 3: Endurance (4 to con saves against nonlethal damage and holding breath, may sleep in light or medium armor without becoming Fatigued)
Lvl 6: Weapon Focus Longbow (
1 to attack rolls with Longbows)
Lvl 6: Alertness (+2 on all Listen and Spot Checks)

Class Abilities
Ranger
Weapon Proficiency Simple and Martial
Armor Proficiency Light
Lvl 1:Favored Enemy Orc (4 to damage rolls vs orcs, +4 to bluff, listen, sense motive, spot, and survival checks vs orcs)
Lvl 1:Track
Lvl 1:Wild Empathy (May make check to improve attitude of animal 1d20
7(5 ranger, 3 beastmaster, -1 cha) May make check against magical beast with Int of 1 or 2 at a -4 penalty)
Lvl 2:Combat Style (Archery, Treated as having Rapid Shot feat in light or no armor)
Lvl 3:Endurance (Gain Endurance as a bonus feat)
Lvl 4:Animal Companion (Gain a companion Effective druid level= 2(1/2 ranger lvl) level stack)
Lvl 5:Favored Enemy Undead (2 to damage rolls vs Undead, +2 to bluff, listen, sense motive, spot, and survival checks vs undead)
Beastmaster
Lvl 1:Animal companion (Gain a companion Effective druid level=6(BM lvl
3) levels stack)
Lvl 1:Wild Empathy (May make check to improve attitude of animal 1d20+7(5 ranger, 3 beastmaster, -1 cha) May make check against magical beast with Int of 1 or 2 at a -4 penalty)
Lvl 2:Alertness (Gain Alertness as a bonus feat)
Lvl 3:Speak with animals 1/day (Once per day may use spell Speak with Animals CL 3 (caster level=class level)
Link:(Can handle animal companion as a free action, or push it as a move action, gains +4 handle animal/wild empathy on checks against a companion)
Share spells:(Can share spell effects with animal companion within 5’)
Devotion:(Animal companion gains +4 morale bonus on will saves against enchantment spells and effects)
Racial abilities
Immunity to magic sleep effects
+2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
Weapon Proficiency: longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow)
+2 racial bonus on Listen, Search, and Spot checks.

Languages :Common, Elven

Skills
Lvl 1 : 6 ranger : 6 * 4 : 24 (total)
Lvl 2 : 6 ranger : 6 : 30 (total)
Lvl 3 : 6 ranger : 6 : 36 (Total)
Lvl 4 : 6 ranger : 6 : 42 (Total)
Lvl 5 : 6 ranger : 6 : 48 (Total)
Lvl 6 : 4 beastmaster : 4 : 52 (Total)
Lvl 7 : 4 beastmaster : 4 : 56 (Total)
Lvl 8 : 4 beastmaster : 4 : 60 (Total)

Appraise : 0 (0 int bonus)
Balance : 6 (6 dex bonus, 0 armor)
Bluff : -1 (-1 cha bonus)
Climb : 0 (0 str bonus, 0 armor)
Concentration : 0 (0 con bonus)
DecipherScript: 0 (0 int bonus)
Diplomacy : -1 (-1 cha bonus)
Disable Device: 0 (0 int bonus)
Disguise : -1 (-1 cha bonus)
Escape artist : 6 (6 dex bonus, 0 armor)
Forgery : 0 (0 int bonus)
Gather info : -1 (-1 cha bonus)
Handle Animal : 10 (-1 cha bonus 11 rank)
Heal : 5 (2 wis bonus, 2 belt 1 rank)
Hide : 6 (6 dex bonus, 0 armor)
Intimidate : -1 (-1 cha bonus)
Jump : 0 (0 str bonus, 0 armor)
Know arcana : 0 (0 int bonus)
Know nature : 11 (0 int bonus 11 rank)
Know religion : 0 (0 int bonus)
Listen : 17 (2 wis bonus 11 rank 2 alertness 2 racial)
Move silently : 6 (6 dex bonus, 0 armor)
Open Lock : 6 (6 dex bonus)
Perform : -1 (-1 cha bonus)
Ride : 6 (6 dex bonus)
Search : 2 (0 int bonus 2 racial)
Sense motive : 2 (2 wis bonus)
Sleight/hand : 6 (6 dex bonus, 0 armor)
Speak Language:
Spellcraft : 0 (0 int bonus)
Spot : 17 (2 wis bonus 11 rank 2 alertness 2 racial)
Survival : 13 (2 wis bonus 11 rank)
Swim : 0 (0 str bonus, 0 armor)
Tumble : 10 (6 dex bonus, 0 armor 4 rank)
UseMagicDevice: -1 (-1 cha bonus)
Use rope : 6 (6 dex bonus)

Equipment
27,000 Starting gold
1 Frost Swordbow (Magic item compendium pg 61)
Lesser Truedeath Crystal (Magic item compendium pg 65)
+1 Mithrl Chainshirt
Healing Belt (
2 bonus to heal checks, Contains 3 charges which renew at dawn, Spend charges to heal damage or inflict damage on undead, 1 charge=2d8, 2 charges=3d8, 3 charges=4d8, Magic item compendium pg 110)
+1 Chainshirt
Supply of Adamantite, Silver, and Cold Iron arrows

Magic item slots
Armor :+1 Mithril Chainshirt
Arms :
Cloak :
Eyes :
Feet :
Hands :
Head :
Neck :
Ring 1:
Ring 2:
Vest :
Waist :Healing Belt

625 remaining gold

Companions
Bowser ,Deinonychus companion (dinosaur 8)
Alignment: Neutral
Str : 21 : 5 (19) (2 effective druid lvl)
Dex : 15 : 2 (15)
Con : 21 : +5 (19) (
2 effective druid lvl)
Int : 02 : -4 (02)
Wis : 12 : +1 (12)
Cha : 10 : +0 (10)

HP : 71 (8d8 animal (55) 2×8(16) con)

Saves
Fort : 13 (8 animal 5 Con)
Reflex : +8 (
6 animal 2 Dex)
Will : +3 (
2 animal +1 wis)
+4 on will saves vs enchantment spells and effects

Speed : 60’ (60’ base Deinonychus)

Initiative : +2 (2 dex)

AC : 24 (2 dex, 5 armor, 3 natural)
Touch AC : 16 (6 dexterity)
Flat Foot: 18 (5 armor, 3 natural)

BAB : 6 (6 animal)
Trip : 4 (4 strength)
Grapple : 10 (6 bab, +4 strength)

Special
Low-Light Vision: May see twice the distance in low light situations
Scent:(A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom check to find or follow a track.)
Pounce:(If a deinonychus charges, it can make a full attack.)
Devotion:(Animal companion gains +4 morale bonus on will saves against enchantment spells and effects)
Evasion:(If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.)

Feats
Racial: Run (May run at 5x normal speed)
Racial: Track
Lvl 6 : Alertness (+2 to listen and spot)

Tricks: Attack, Heel, Stay

Weapons:
2 Talons(1d8+5 crit x2)
11 (6 BAB, 5 str)
2 Claws(1d3
3, crit x2)
6 (6 BAB, 5 str, -5 secondary attack)
Bite (2d4
3, crit x2)
6 (6 BAB, +5 str, -5 secondary attack)

Skills
Hide:13 (2 dex 8 racial 4 rank -1 armor)
Jump:23 (5 str 8 racial 11 rank -1 armor)
Listen:17 (1 wis 8 racial 6 rank 2 alertness)
Spot:16 (1 wis 8 racial 5 rank 2 alertness)
Survival:10 (1 wis 8 racial 1 rank 2 alertness)

Equipment
+1 chainshirt

Bio:

Raised deep in the forests with a isolationist elf colony. Haal grew tired of the same trees day in and out and left to experience the world. He didn’t care for it very much, it wasn’t civilization he disliked it was the people in it. Haal trained his bow against his people’s ancient enemy orcs and the vile undead for a time, taking small jobs and generally staying out of most larger towns. Haal found himself a friend when he took in and hatched an orphaned Deinonychus egg. He named the hatchling Bowser and the two set off to find adventure.

Haal Solnaeik

Ragner Dragonbane345